This series is intended to present current perspectives on the problems and obstacles faced in the adoption of games for instruction. Although promising, the acceptance of game-based learning (GBL) is not universal. Important questions remain: Who can afford to invest in games for learning? How do teachers know if their students are learning the right things from games? How can GBL facilitate assessment of higher order learning outcomes?
The books in this series will present innovative and worthwhile research methodologies and development tools seeking to solve current problems and obstacles faced in the adoption of game-based learning for learning and instruction.
The book series is aimed at covering various subject areas, including but not limited to:
· Higher Education
· Vocational Education
· Business Education
· Health Education
· Design & Development
More information about the book series can be found on the Springer website at http://www.springer.com/series/13094
The book proposal form can be downloaded from http://www.springer.com/cda/content/document/cda_downloaddocument/Book+Proposal+Form_blank.pdf?SGWID=0-0-45-1439402-p176314749
Should you have questions about the book series please contact me at firstname.lastname@example.org